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Research - Procedural Landscape

This was a test with the 3dsmax script multiscatter and viewport canvas.
the idea was to paint on terrain and use this as a base to scatter objects.

mixed area in max viewport with baked to vertexcolor

mixed area in max viewport with baked to vertexcolor

mixed area in max viewport with baked to vertexcolor

mixed area in max viewport with baked to vertexcolor

mixed area setup

mixed area setup

forest in max viewport with ao baked to vertexcolor

forest in max viewport with ao baked to vertexcolor

forest in max viewport with ao baked to vertexcolor

forest in max viewport with ao baked to vertexcolor

forest setup

forest setup

meadow in max viewport with baked ao to vertexcolor

meadow in max viewport with baked ao to vertexcolor

meadow in max viewport with baked to ao vertexcolor

meadow in max viewport with baked to ao vertexcolor

meadow setup

meadow setup

the most awsome UI ever

the most awsome UI ever